Sunday, July 14, 2024

“Fortnight” withdraws from China due to Beijing’s restrictions on digital sector | Leadership

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Epic Games has decided to recall its popular game “Fortnight”, which brings together millions of users from all over the world, from the Chinese market, which has caused great dissatisfaction among fans of this video game in the giant country of Asia. Digital sector on people.

“Fortnite” is one of the most popular video games in the world, with over 350 million users from around the world, equivalent to more than half of the United States’ population.

It is a participatory game in which players interact online in a hostile environment. If they play as a team, they each try to be the last to survive.

Fortnite, which can be downloaded for free, brings in billions of dollars in revenue as players purchase additional items, including clothing, for their characters.

“Fortnite” has a special edition in China that meets strict requirements regarding violent, pornographic or politically sensitive content.

This version is no longer available in two weeks.

Last August, authorities set strict limits on the time allowed for minors under the age of eighteen to play video games, and set it to 3 hours per week, while some young people spend long hours in front of their screens daily.

The publisher of the “Eight Games” company “Knight” announced on Sunday, November 15 at 11 am that the game’s servers will be shut down, explaining that “players (in China) can no longer connect to the game.”

As of Monday, new players in China will not be able to join the game, the company, which includes Chinese internet company Tencent, said among its shareholders.

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The company did not elaborate on the reason for the decision, but said China was working to tighten controls on the sector.

Servers are disabled

Officials have been tough on issues related to competition and personal data, and in recent months have taken action against many large companies in the industry against the backdrop of previously widely accepted practices.

Last August, authorities set strict limits on the time allowed for minors under the age of eighteen to play video games, and set it to 3 hours per week, while some young people spend long hours in front of their screens daily.

The Chinese soldiers were surprised to announce that “Fortnight” had been stopped in their country.

And one of the players, in a comment on the social network “Weibo”, considered the move completely “unexpected”. He added, “I shed all my tears. I’m playing” Fortnight “with my friend and can’t wait to see what happens next.”

Others talked about how many hours they spent developing their character in the game.

Epic Games is spreading a petition on social networking sites to allow Chinese players to transfer their game data outside of China.

They thought these data had their hearts and souls.

And “Fortnight” has become the second largest name in the tech world within a month of its departure from China.

Psychological health

Yahoo, which became popular in the 2000s, announced on Tuesday that it had suspended operations in China due to the “increasingly difficult business and legal environment”.

Yahoo, which launched the search engine in China in 1999, has dramatically reduced its size in China since it discontinued its chat service in 2013.

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Last October, Microsoft announced the closure of its social networking site LinkedIn, which specializes in recruitment in China, citing a “difficult operating environment.”

In 2000, Beijing discontinued sales of all gaming consoles on the grounds that they had negative “mental” effects on young users. However, these devices were available immediately, even though they were illegal.

“Fortnite” is one of the most popular video games in the world, with approximately 350 million users from around the world, equivalent to more than half of the population of the United States.

Since its launch in 2017, Fortnight has quickly become a global phenomenon, with millions of spectators watching some of the matches between its players live.

And “Fortnight” was more and more open to collaborating with the many celebrities who sometimes appear in the game in the form of avatars, using the size of its large audience.

Last August, American singer Ariana Grande appeared on the weekend with an incarnation on “Fortnight” in which she performed some songs.

Epic Games introduced similar experiences in April 2020 with the introduction of American rap star Travis Scott or virtual characters representing Brazilian football star Neymar earlier this year.

And Riyadh

Stuart Wagner
Stuart Wagner
"Professional coffee fan. Total beer nerd. Hardcore reader. Alcohol fanatic. Evil twitter buff. Friendly tv scholar."

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